Armor in RuneScape: Dragonwilds determines your displayed power level and provides separate defence values against melee, ranged, and magic attacks. The practical rule is to wear the highest power-level armor you can currently obtain, then choose melee, ranged, or magic pieces according to the attacks and combat bonuses that matter to your build.
There is no single best set for every character. Melee armor has the strongest melee defence and bonuses built around blocking and stagger. Ranged armor favors stealth, ranged stamina efficiency, and weak-point damage. Magic armor provides the best magic defence while improving stamina recovery and spell performance. You can mix classes, but doing so trades the three-piece bonus of one class for smaller bonuses from multiple classes.
Armor is not complete protection. Defence on an item is not a guaranteed percentage reduction against every hit, and most pieces lose durability during combat, falls, and failed vault traps. Keep armor repaired and continue blocking, parrying, dodging, and using suitable supplies.
Choose an armor class by combat plan
Pick a class by the actions you perform most often, not only by which set has the largest-looking defence number.
| Combat plan | Best starting class | What the class supports | Main limitation |
|---|---|---|---|
| Fight at close range with a shield | Melee | Cheaper blocks, critical hits after blocking, and more damage against staggered targets | Lower ranged and magic defence than equal-level specialist sets |
| Attack weak points with bows or crossbows | Ranged | Faster stealth movement, lower ranged attack stamina cost, and stronger weak-point hits | Less melee protection than heavy armor at the same power level |
| Cast frequently and rely on movement | Magic | Shorter stamina regeneration delay, faster magic attacks, and more magical critical hits | Lowest melee defence among the three standard classes |
| Change weapons during one expedition | Mixed | Lets you combine useful one-piece and two-piece bonuses | Gives up a complete three-piece class bonus |

Use the displayed mannequins to compare the silhouettes of different armor sets.
The class name does not lock your weapon. A character can use a bow, staff, or melee weapon while wearing another armor class. What changes is the defensive profile and which set bonuses are active. This makes mixed armor viable, but a complete matching set is the simplest choice when your build has one clear combat style.
Armor set bonuses explained
A standard class set uses three counted pieces: head, body, and legs. Equipping one, two, or three pieces from the same class activates progressively stronger bonuses.
| Pieces equipped | Melee armor | Ranged armor | Magic armor |
|---|---|---|---|
| 1 of 3 | 33% lower block stamina cost | +40 stealth speed | 50% shorter stamina regeneration delay |
| 2 of 3 | +50% critical chance after blocking | 33% lower ranged attack stamina cost | +10% magic attack speed |
| 3 of 3 | +25% damage to staggered targets | +25% weak-point damage | +15% magical critical chance |
The one-piece magic bonus is particularly easy to combine with another class because it changes the delay before stamina begins recovering. For example, one magic piece with two melee pieces activates the first magic bonus and the first two melee bonuses. Use pieces of the same power level when possible so the hybrid setup does not lower your displayed power level.
A full set is usually better when its three-piece effect directly matches your main damage plan. Melee characters who consistently block and stagger gain value from all three melee effects. Accurate ranged characters benefit from the complete weak-point package. Dedicated spellcasters gain both casting speed and magical critical chance from a full magic set.
Match armor power level to the region
Your displayed power level is based on the armor currently equipped. When pieces from different power levels are mixed, their levels are averaged and rounded down. A single outdated piece can therefore keep the displayed value below the level of the other two pieces.
Use this progression table to identify the normal three-piece options at each power level. Sets listed in the same cell are alternatives at that level rather than automatic upgrades over one another.
| Power level | Melee sets | Ranged sets | Magic sets |
|---|---|---|---|
| 2 | Reinforced | Leather | Apprentice |
| 3 | Bronze | Hard Leather | Wizard |
| 4 | Iron, Paladin, Gilded Paladin | Studded Leather, Wild Archer | Dark Mage, Dragonkin Mage |
| 5 | Steel, Fallen Hoplite, White | Green Dragonhide, Ranger | Splitbark, Necromancer |
| 6 | Mithril, Black Knight | Blue Dragonhide, Shadow | Mystic, Zamorak |
| 7 | Adamant, Obsidian | Red Dragonhide, Kalphite Carapace | Desert, Infinity, Lunar Garou |
| 8 | Rune | Black Dragonhide | Ancestral |
| 9 | Dragon | — | — |
The three classes progress in parallel through power level 8. Dragon armor is the listed power-level-9 heavy set. Its Full Helm, Platebody, and Platelegs come from the Queenslayer’s Reward Pack rather than a crafting recipe, and these Dragon pieces do not degrade.
Desert robes are included in the complete power-level-7 recipe tables below. Their defensive values are unknown in the checked sources, so use Infinity or Lunar Garou when you need published defence figures for a comparison. The progression table shows complete set families; Shadowscale hood and the five medium helmets are individual alternatives covered below.
Craft the early armor tiers efficiently
Power-level-2 armor can be made at a Crafting Table. Standard armor from power level 3 onward is made at an Armour Bench. Some alternative sets also require a vault discovery, a purchased recipe vestige, a special merchant, a quest reward, or Deluxe Edition access.
Do not collect materials for all three classes unless you intend to use them. Commit to one complete early set, then keep materials for the next power level and any gathering tools needed to reach its resources.
Power-level-2 set totals
| Set | Materials for head, body, and legs |
|---|---|
| Reinforced | 22 Animal Bone and 16 Leather |
| Leather | 22 Leather and 16 Coarse Thread |
| Apprentice | 22 Coarse Thread and 16 Rune Essence |
Reinforced is the direct heavy option, Leather supports ranged combat, and Apprentice supplies the first magic-class bonuses. All three reach the same power level, so the correct choice is the class package you want rather than whichever recipe appears most expensive.
Power-level-3 set totals
| Set | Materials for the complete set |
|---|---|
| Bronze | 20 Bronze Bar, 8 Hard Leather, and 7 Wool Thread |
| Hard Leather | 20 Hard Leather, 10 Wool Thread, and 5 Bronze Bar |
| Wizard | 18 Rough Cloth, 12 Wool Thread, and 7 Wild Anima |
This is the point where the Armour Bench becomes central to armor progression. If a recipe has not appeared, confirm that the required material has been discovered and brought back to the appropriate crafting station.
Power-level-4 set totals
| Set | Materials for the complete set |
|---|---|
| Iron | 20 Iron Bar, 14 Hard Leather, 6 Padded Cloth, and 6 Vault Shard |
| Studded Leather | 20 Hard Leather, 10 Iron Bar, 9 Padded Cloth, and 6 Vault Shard |
| Dark Mage | 17 Padded Cloth, 14 Hard Leather, 7 Silver Bar, and 6 Vault Shard |
Paladin, Wild Archer, and Dragonkin Mage are alternative power-level-4 sets with the same defensive values as Iron, Studded Leather, and Dark Mage respectively. Their recipes have separate unlock routes: Paladin recipes come from the Takla Karadragonkin vault, Wild Archer recipes from the Kletterbuja Karadragonkin vault, and Dragonkin Mage recipes from the Chaktan Karadragonkin vault. Gilded Paladin is another heavy alternative tied to the Deluxe Edition.
Because these alternatives do not increase the basic defence values over their standard class equivalents, do not delay a necessary power-level upgrade merely to obtain one. Craft the standard set first when survivability is the immediate problem, then pursue the alternate appearance or recipe afterward.
Power levels 5–9: every set, recipe and defence value
The tables below cover 24 complete three-piece sets and six separate head alternatives: 78 pieces. They include Desert robes, Shadowscale hood and the Deluxe medium helmets as well as the standard progression. Head, body and leg totals are separate from shields, capes and accessories. Use the equipment database to compare armour totals and recipe costs alongside the existing weapon entries.
Sources checked 20 October 2026. The Armour overview was last modified on 16 October 2026; individual pages have their own revision dates, shown below. These are web-source dates, not a claim that this site tested these values in version 1.0.1. The official 1.0.1 notes confirm the separate accessory slots and a Dragon Med Helm icon fix, but do not verify these recipes or defence figures.
Defence columns run melee / ranged / magic. Totals are sums of the three listed pieces, not percentages of damage reduction. Unknown means the source omits a value or the overview and item page disagree. Disputed quantities remain unknown in both totals and the comparison tool; the conflicting published figures appear below so you can check the in-game recipe before spending materials. A missing discovery trigger does not mean that no unlock is required.
All craftable pieces below list the Armour Bench. Dragon pieces are reward items and have no crafting recipe.
Power level 5 armour
Steel Armour
Melee · complete three-piece set · Defence total: 76 / 64 / 60.
Complete-set materials: 20 Steel Bar; 14 Draconic Leather; 8 Fine Cloth; 6 Sacred Oil; Unknown Vault Shard.
| Piece and source | Melee | Ranged | Magic | Materials | Recipe unlock / acquisition |
|---|---|---|---|---|---|
| Steel full helm | 15 | 13 | 12 | 4 Steel Bar; 4 Draconic Leather; 1 Fine Cloth; 1 Sacred Oil; 2 Vault Shard | Specific discovery trigger not established by the checked sources. |
| Steel platebody | 38 | 32 | 30 | 10 Steel Bar; 6 Draconic Leather; 4 Fine Cloth; 3 Sacred Oil; Unknown Vault Shard | Specific discovery trigger not established by the checked sources. |
| Steel platelegs | 23 | 19 | 18 | 6 Steel Bar; 4 Draconic Leather; 3 Fine Cloth; 2 Sacred Oil; 4 Vault Shard | Specific discovery trigger not established by the checked sources. |
Source revisions: head: 2026-09-23; body: 2026-09-23; legs: 2026-09-23. All checked 2026-10-20.
Source limits: Steel platebody: Vault Shard quantity conflicts: Armour overview 6; item page 1.
Fallen Hoplite Armour
Melee · complete three-piece set · Defence total: 76 / 64 / 60.
Complete-set materials: 20 Steel Bar; 28 Undead Bone; 16 Draconic Leather; 6 Sacred Oil; 12 Vault Shard.
| Piece and source | Melee | Ranged | Magic | Materials | Recipe unlock / acquisition |
|---|---|---|---|---|---|
| Fallen hoplite's helm | 15 | 13 | 12 | 4 Steel Bar; 8 Undead Bone; 2 Draconic Leather; 1 Sacred Oil; 2 Vault Shard | Interact with the dragonkin effigy in Vekchenven Kara. |
| Fallen hoplite's chest | 38 | 32 | 30 | 10 Steel Bar; 12 Undead Bone; 8 Draconic Leather; 3 Sacred Oil; 6 Vault Shard | Interact with the dragonkin effigy in Kalistrakthen Kara. |
| Fallen hoplite's tassets | 23 | 19 | 18 | 6 Steel Bar; 8 Undead Bone; 6 Draconic Leather; 2 Sacred Oil; 4 Vault Shard | Interact with the dragonkin effigy in Skekven Kara. |
Source revisions: head: 2026-09-23; body: 2026-10-18; legs: 2026-09-23. All checked 2026-10-20.
The three Fallen Hoplite recipes come from different vaults. For the helm, the item page places the effigy on the soulrift-revealed path above the spectral door after the rotsworn necromancer room. The chest effigy is behind a breakable wall near the two-diamond door; the tassets effigy requires the upstairs route and Windstep to the north-west platforms. The overview groups all three under Kalistrakthen Kara; the piece-specific routes above correct that shortcut.
White Armour
Melee · complete three-piece set · Defence total: 76 / 64 / 60.
Complete-set materials: 20 Steel Bar; 6 Silver Bar; 14 Draconic Leather; 6 Fine Cloth; 6 Sacred Oil; 12 Vault Shard.
| Piece and source | Melee | Ranged | Magic | Materials | Recipe unlock / acquisition |
|---|---|---|---|---|---|
| White full helm | 15 | 13 | 12 | 4 Steel Bar; 2 Silver Bar; 4 Draconic Leather; 1 Fine Cloth; 1 Sacred Oil; 2 Vault Shard | Buy and study Corroded White Visor from Death’s Exchange. |
| White platebody | 38 | 32 | 30 | 10 Steel Bar; 2 Silver Bar; 6 Draconic Leather; 2 Fine Cloth; 3 Sacred Oil; 6 Vault Shard | Buy and study Dented White Pauldron from Death’s Exchange. |
| White platelegs | 23 | 19 | 18 | 6 Steel Bar; 2 Silver Bar; 4 Draconic Leather; 3 Fine Cloth; 2 Sacred Oil; 4 Vault Shard | Buy and study Crushed White Cuisse from Death’s Exchange. |
Source revisions: head: 2026-08-27; body: 2026-08-27; legs: 2026-08-27. All checked 2026-10-20.
Shadowscale Hood
Ranged · head piece only · Defence value: 13 / 14 / 13.
Piece materials: 4 Draconic Leather; 6 Undead Bone; 2 Fine Cloth; 1 Sacred Oil; 2 Vault Shard.
| Piece and source | Melee | Ranged | Magic | Materials | Recipe unlock / acquisition |
|---|---|---|---|---|---|
| Shadowscale hood | 13 | 14 | 13 | 4 Draconic Leather; 6 Undead Bone; 2 Fine Cloth; 1 Sacred Oil; 2 Vault Shard | Study Cloying Damp Cowl, a vestige dropped by skeletal archers in Fellhollow. |
Source revisions: head: 2026-08-25. All checked 2026-10-20.
Shadowscale is a head alternative, not a complete ranged set. Pair it with body and leg pieces of the appropriate level if its recipe is easier to obtain.
Ranger Armour
Ranged · complete three-piece set · Defence total: 64 / 71 / 64.
Complete-set materials: 22 Fine Cloth; 10 Green Dragonhide Leather; 7 Draconic Leather; 6 Sacred Oil; 12 Vault Shard.
| Piece and source | Melee | Ranged | Magic | Materials | Recipe unlock / acquisition |
|---|---|---|---|---|---|
| Ranger hat | 13 | 14 | 13 | 4 Fine Cloth; 2 Green Dragonhide Leather; 1 Draconic Leather; 1 Sacred Oil; 2 Vault Shard | Buy and study Simply Splendid Feather from Death’s Exchange. |
| Ranger tunic | 32 | 36 | 32 | 12 Fine Cloth; 4 Green Dragonhide Leather; 4 Draconic Leather; 3 Sacred Oil; 6 Vault Shard | Buy and study Slightly Chaffing Chestguard from Death’s Exchange. |
| Ranger tights | 19 | 21 | 19 | 6 Fine Cloth; 4 Green Dragonhide Leather; 2 Draconic Leather; 2 Sacred Oil; 4 Vault Shard | Buy and study Tastefully Torn Tights from Death’s Exchange. |
Source revisions: head: 2026-08-19; body: 2026-08-19; legs: 2026-08-19. All checked 2026-10-20.
Green Dragonhide Armour
Ranged · complete three-piece set · Defence total: 64 / 71 / 64.
Complete-set materials: 22 Green Dragonhide Leather; 10 Draconic Leather; 7 Steel Bar; 6 Sacred Oil; 12 Vault Shard.
| Piece and source | Melee | Ranged | Magic | Materials | Recipe unlock / acquisition |
|---|---|---|---|---|---|
| Green dragonhide coif | 13 | 14 | 13 | 4 Green Dragonhide Leather; 2 Draconic Leather; 1 Steel Bar; 1 Sacred Oil; 2 Vault Shard | Obtain green dragon hide. |
| Green dragonhide body | 32 | 36 | 32 | 12 Green Dragonhide Leather; 4 Draconic Leather; 4 Steel Bar; 3 Sacred Oil; 6 Vault Shard | Obtain green dragon hide. |
| Green dragonhide chaps | 19 | 21 | 19 | 6 Green Dragonhide Leather; 4 Draconic Leather; 2 Steel Bar; 2 Sacred Oil; 4 Vault Shard | Obtain green dragon hide. |
Source revisions: head: 2026-09-23; body: 2026-09-23; legs: 2026-09-23. All checked 2026-10-20.
Splitbark Armour
Magic · complete three-piece set · Defence total: 60 / 64 / 76.
Complete-set materials: 17 Hollow Bark; 14 Fine Cloth; 7 Draconic Leather; 6 Sacred Oil; 12 Vault Shard.
| Piece and source | Melee | Ranged | Magic | Materials | Recipe unlock / acquisition |
|---|---|---|---|---|---|
| Splitbark helm | 12 | 13 | 15 | 3 Hollow Bark; 2 Fine Cloth; 1 Draconic Leather; 1 Sacred Oil; 2 Vault Shard | Specific discovery trigger not established by the checked sources. |
| Splitbark body | 30 | 32 | 38 | 8 Hollow Bark; 8 Fine Cloth; 4 Draconic Leather; 3 Sacred Oil; 6 Vault Shard | Specific discovery trigger not established by the checked sources. |
| Splitbark legs | 18 | 19 | 23 | 6 Hollow Bark; 4 Fine Cloth; 2 Draconic Leather; 2 Sacred Oil; 4 Vault Shard | Specific discovery trigger not established by the checked sources. |
Source revisions: head: 2026-10-03; body: 2026-10-17; legs: 2026-09-23. All checked 2026-10-20.
Necromancer Armour
Magic · complete three-piece set · Defence total: 60 / 64 / 76.
Complete-set materials: 34 Undead Bone; 14 Fine Cloth; 7 Draconic Leather; 6 Sacred Oil; 12 Vault Shard.
| Piece and source | Melee | Ranged | Magic | Materials | Recipe unlock / acquisition |
|---|---|---|---|---|---|
| Necromancer's crown | 12 | 13 | 15 | 6 Undead Bone; 2 Fine Cloth; 1 Draconic Leather; 1 Sacred Oil; 2 Vault Shard | Buy and study Curse Carrying Crown from Death’s Exchange. |
| Necromancer's robe top | 30 | 32 | 38 | 16 Undead Bone; 8 Fine Cloth; 4 Draconic Leather; 3 Sacred Oil; 6 Vault Shard | Buy and study Remnants of a Rotting Robe from Death’s Exchange. |
| Necromancer's robe bottom | 18 | 19 | 23 | 12 Undead Bone; 4 Fine Cloth; 2 Draconic Leather; 2 Sacred Oil; 4 Vault Shard | Buy and study Burnished Belt Buckle from Death’s Exchange. |
Source revisions: head: 2026-10-11; body: 2026-10-11; legs: 2026-10-11. All checked 2026-10-20.
Steel Med Helm
Melee · head piece only · Defence value: 15 / 13 / 12.
Piece materials: 4 Steel Bar; 4 Draconic Leather; 1 Fine Cloth; 1 Sacred Oil; 2 Vault Shard.
| Piece and source | Melee | Ranged | Magic | Materials | Recipe unlock / acquisition |
|---|---|---|---|---|---|
| Steel Med Helm | 15 | 13 | 12 | 4 Steel Bar; 4 Draconic Leather; 1 Fine Cloth; 1 Sacred Oil; 2 Vault Shard | Deluxe Edition ownership and first carrying Steel Bar. |
Source revisions: head: 2026-10-14. All checked 2026-10-20.
Power level 6 armour
Mithril Armour
Melee · complete three-piece set · Defence total: 90 / 79 / 76.
Complete-set materials: 20 Mithril Bar; 14 Cursed Leather; 7 Mystic Cloth; 6 Demonic Oil.
| Piece and source | Melee | Ranged | Magic | Materials | Recipe unlock / acquisition |
|---|---|---|---|---|---|
| Mithril helmet | 18 | 16 | 15 | 4 Mithril Bar; 4 Cursed Leather; 1 Mystic Cloth; 1 Demonic Oil | Explore Dowdun Reach (Armour overview; individual pages do not specify the discovery trigger). |
| Mithril platebody | 45 | 39 | 38 | 10 Mithril Bar; 6 Cursed Leather; 4 Mystic Cloth; 3 Demonic Oil | Explore Dowdun Reach (Armour overview; individual pages do not specify the discovery trigger). |
| Mithril platelegs | 27 | 24 | 23 | 6 Mithril Bar; 4 Cursed Leather; 2 Mystic Cloth; 2 Demonic Oil | Explore Dowdun Reach (Armour overview; individual pages do not specify the discovery trigger). |
Source revisions: head: 2026-08-17; body: 2026-08-17; legs: 2026-08-17. All checked 2026-10-20.
Black Knight Armour
Melee · complete three-piece set · Defence total: 90 / 79 / 76.
Complete-set materials: 20 Black Metal Bar; 6 Mithril Bar; 14 Cursed Leather; Unknown Mystic Cloth; 6 Demonic Oil.
| Piece and source | Melee | Ranged | Magic | Materials | Recipe unlock / acquisition |
|---|---|---|---|---|---|
| Black Knight helmet | 18 | 16 | 15 | 4 Black Metal Bar; 2 Mithril Bar; 4 Cursed Leather; 1 Mystic Cloth; 1 Demonic Oil | Buy and study Bloodstained Black Visor from Postie Pete’s Evil Emporium. |
| Black Knight platebody | 45 | 39 | 38 | 10 Black Metal Bar; 2 Mithril Bar; 6 Cursed Leather; Unknown Mystic Cloth; 3 Demonic Oil | Buy and study Shard of Black Pauldron from Postie Pete’s Evil Emporium. |
| Black Knight platelegs | 27 | 24 | 23 | 6 Black Metal Bar; 2 Mithril Bar; 4 Cursed Leather; Unknown Mystic Cloth; 2 Demonic Oil | Buy and study Grim Black Codpiece from Postie Pete’s Evil Emporium. |
Source revisions: head: 2026-08-09; body: 2026-08-09; legs: 2026-08-09. All checked 2026-10-20.
Source limits: Black Knight platebody: Mystic Cloth quantity conflicts: Armour overview 2; item page 4. Black Knight platelegs: Mystic Cloth quantity conflicts: Armour overview 3; item page 2.
Blue Dragonhide Armour
Ranged · complete three-piece set · Defence total: 79 / 86 / 79.
Complete-set materials: 22 Blue Dragon Leather; 10 Cursed Leather; 7 Mithril Bar; 6 Demonic Oil.
| Piece and source | Melee | Ranged | Magic | Materials | Recipe unlock / acquisition |
|---|---|---|---|---|---|
| Blue dragonhide coif | 16 | 17 | 16 | 4 Blue Dragon Leather; 2 Cursed Leather; 1 Mithril Bar; 1 Demonic Oil | Obtain blue dragon hide. |
| Blue dragonhide body | 39 | 43 | 39 | 12 Blue Dragon Leather; 4 Cursed Leather; 4 Mithril Bar; 3 Demonic Oil | Obtain blue dragon hide. |
| Blue dragonhide chaps | 24 | 26 | 24 | 6 Blue Dragon Leather; 4 Cursed Leather; 2 Mithril Bar; 2 Demonic Oil | Obtain blue dragon hide. |
Source revisions: head: 2026-10-04; body: 2026-10-04; legs: 2026-10-04. All checked 2026-10-20.
Shadow Armour
Ranged · complete three-piece set · Defence total: 79 / 86 / 79.
Complete-set materials: 16 Black Metal Bar; 17 Cursed Leather; 10 Blue Dragon Leather; 6 Demonic Oil.
| Piece and source | Melee | Ranged | Magic | Materials | Recipe unlock / acquisition |
|---|---|---|---|---|---|
| Shadow cowl | 16 | 17 | 16 | 4 Black Metal Bar; 1 Cursed Leather; 2 Blue Dragon Leather; 1 Demonic Oil | Buy and study Sodden Black Leather from Postie Pete’s Evil Emporium. |
| Shadow body | 39 | 43 | 39 | 12 Cursed Leather; 4 Black Metal Bar; 4 Blue Dragon Leather; 3 Demonic Oil | Buy and study Limp Black Lining from Postie Pete’s Evil Emporium. |
| Shadow chaps | 24 | 26 | 24 | 8 Black Metal Bar; 4 Cursed Leather; 4 Blue Dragon Leather; 2 Demonic Oil | Buy and study Dusty Black Pocket from Postie Pete’s Evil Emporium. |
Source revisions: head: 2026-08-25; body: 2026-08-25; legs: 2026-08-25. All checked 2026-10-20.
Mystic Armour
Magic · complete three-piece set · Defence total: 76 / 79 / 90.
Complete-set materials: 24 Mystic Cloth; 7 Cursed Leather; 68 Infernal Fragment; 6 Demonic Oil.
| Piece and source | Melee | Ranged | Magic | Materials | Recipe unlock / acquisition |
|---|---|---|---|---|---|
| Mystic hat | 15 | 16 | 18 | 4 Mystic Cloth; 1 Cursed Leather; 12 Infernal Fragment; 1 Demonic Oil | Specific discovery trigger not established by the checked sources. |
| Mystic robes | 38 | 39 | 45 | 12 Mystic Cloth; 4 Cursed Leather; 32 Infernal Fragment; 3 Demonic Oil | Specific discovery trigger not established by the checked sources. |
| Mystic robe legs | 23 | 24 | 27 | 8 Mystic Cloth; 2 Cursed Leather; 24 Infernal Fragment; 2 Demonic Oil | Specific discovery trigger not established by the checked sources. |
Source revisions: head: 2026-08-17; body: 2026-08-17; legs: 2026-08-17. All checked 2026-10-20.
Zamorak Armour
Magic · complete three-piece set · Defence total: 76 / 79 / 90.
Complete-set materials: 16 Mystic Cloth; 12 Black Metal Bar; 68 Infernal Fragment; 6 Demonic Oil.
| Piece and source | Melee | Ranged | Magic | Materials | Recipe unlock / acquisition |
|---|---|---|---|---|---|
| Zamorak hood | 15 | 16 | 18 | 2 Mystic Cloth; 2 Black Metal Bar; 12 Infernal Fragment; 1 Demonic Oil | Buy and study Fabric That Hums With You from Postie Pete’s Evil Emporium. |
| Zamorak robes | 38 | 39 | 45 | 8 Mystic Cloth; 6 Black Metal Bar; 32 Infernal Fragment; 3 Demonic Oil | Buy and study Whispering Elbow Pad from Postie Pete’s Evil Emporium. |
| Zamorak robe legs | 23 | 24 | 27 | 6 Mystic Cloth; 4 Black Metal Bar; 24 Infernal Fragment; 2 Demonic Oil | Buy and study Wizard's Kneecap from Postie Pete’s Evil Emporium. |
Source revisions: head: 2026-08-27; body: 2026-08-27; legs: 2026-10-01. All checked 2026-10-20.
Mithril Med Helm
Melee · head piece only · Defence value: 18 / 16 / 15.
Piece materials: 4 Mithril Bar; 4 Cursed Leather; 1 Mystic Cloth; 1 Demonic Oil.
| Piece and source | Melee | Ranged | Magic | Materials | Recipe unlock / acquisition |
|---|---|---|---|---|---|
| Mithril Med Helm | 18 | 16 | 15 | 4 Mithril Bar; 4 Cursed Leather; 1 Mystic Cloth; 1 Demonic Oil | Deluxe Edition ownership and first carrying Mithril Bar. |
Source revisions: head: 2026-10-14. All checked 2026-10-20.
Source limits: Mithril Med Helm: The item page also flags its Journal text as absent from the game; this is not confirmation that the helmet itself is unavailable.
Power level 7 armour
Adamant Armour
Melee · complete three-piece set · Defence total: 106 / 94 / 90.
Complete-set materials: 20 Adamant Bar; 18 Scorch Leather; 6 Desert Cloth; 6 Refined Obsidian; 6 Gypsum Wax; 6 Garou Weave.
| Piece and source | Melee | Ranged | Magic | Materials | Recipe unlock / acquisition |
|---|---|---|---|---|---|
| Adamant helmet | 21 | 19 | 18 | 4 Adamant Bar; 4 Scorch Leather; 1 Desert Cloth; 1 Refined Obsidian; 1 Gypsum Wax; 1 Garou Weave | Specific discovery trigger not established by the checked sources. |
| Adamant platebody | 53 | 47 | 45 | 10 Adamant Bar; 8 Scorch Leather; 3 Desert Cloth; 3 Refined Obsidian; 3 Gypsum Wax; 3 Garou Weave | Specific discovery trigger not established by the checked sources. |
| Adamant platelegs | 32 | 28 | 27 | 6 Adamant Bar; 6 Scorch Leather; 2 Desert Cloth; 2 Refined Obsidian; 2 Gypsum Wax; 2 Garou Weave | Specific discovery trigger not established by the checked sources. |
Source revisions: head: 2026-08-07; body: 2026-08-07; legs: 2026-08-07. All checked 2026-10-20.
Obsidian Armour
Melee · complete three-piece set · Defence total: 106 / 94 / 90.
Complete-set materials: 42 Refined Obsidian; 30 Scorch Leather.
| Piece and source | Melee | Ranged | Magic | Materials | Recipe unlock / acquisition |
|---|---|---|---|---|---|
| Obsidian helmet | 21 | 19 | 18 | 10 Refined Obsidian; 6 Scorch Leather | Buy and study Chipped Obsidian Construct from Beartach — The Merchant. |
| Obsidian chest | 53 | 47 | 45 | 18 Refined Obsidian; 14 Scorch Leather | Buy and study Fractured Obsidian Construct from Beartach — The Merchant. |
| Obsidian legs | 32 | 28 | 27 | 14 Refined Obsidian; 10 Scorch Leather | Buy and study Crushed Obsidian Construct from Beartach — The Merchant. |
Source revisions: head: 2026-09-02; body: 2026-09-02; legs: 2026-09-02. All checked 2026-10-20.
Red Dragonhide Armour
Ranged · complete three-piece set · Defence total: 94 / 101 / 94.
Complete-set materials: 22 Red Dragonhide Leather; 10 Scorch Leather; 7 Adamant Bar; 6 Refined Obsidian; 6 Gypsum Wax; 12 Garou Weave.
| Piece and source | Melee | Ranged | Magic | Materials | Recipe unlock / acquisition |
|---|---|---|---|---|---|
| Red dragonhide coif | 19 | 20 | 19 | 4 Red Dragonhide Leather; 2 Scorch Leather; 1 Adamant Bar; 1 Refined Obsidian; 1 Gypsum Wax; 2 Garou Weave | Specific discovery trigger not established by the checked sources. |
| Red dragonhide body | 47 | 51 | 47 | 12 Red Dragonhide Leather; 4 Scorch Leather; 4 Adamant Bar; 3 Refined Obsidian; 3 Gypsum Wax; 6 Garou Weave | Specific discovery trigger not established by the checked sources. |
| Red dragonhide chaps | 28 | 30 | 28 | 6 Red Dragonhide Leather; 4 Scorch Leather; 2 Adamant Bar; 2 Refined Obsidian; 2 Gypsum Wax; 4 Garou Weave | Specific discovery trigger not established by the checked sources. |
Source revisions: head: 2026-09-27; body: 2026-09-27; legs: 2026-09-27. All checked 2026-10-20.
Kalphite Carapace Armour
Ranged · complete three-piece set · Defence total: 94 / 101 / 94.
Complete-set materials: 31 Kalphite Shell; 14 Scorch Leather; 6 Gypsum Wax; 12 Garou Weave.
| Piece and source | Melee | Ranged | Magic | Materials | Recipe unlock / acquisition |
|---|---|---|---|---|---|
| Kalphite carapace helmet | 19 | 20 | 19 | 6 Kalphite Shell; 2 Scorch Leather; 1 Gypsum Wax; 2 Garou Weave | Buy and study Twtiching Antenna from Iasadair — The Merchant. |
| Kalphite carapace chest | 47 | 51 | 47 | 15 Kalphite Shell; 8 Scorch Leather; 3 Gypsum Wax; 6 Garou Weave | Buy and study Chitinous Carapace from Iasadair — The Merchant. |
| Kalphite carapace legs | 28 | 30 | 28 | 10 Kalphite Shell; 4 Scorch Leather; 2 Gypsum Wax; 4 Garou Weave | Buy and study Barbed Appendage from Iasadair — The Merchant. |
Source revisions: head: 2026-08-11; body: 2026-08-11; legs: 2026-08-11. All checked 2026-10-20.
Desert Armour
Magic · complete three-piece set · Defence total: Unknown / Unknown / Unknown.
Complete-set materials: 24 Garou Weave; 6 Scorch Leather; 6 Refined Obsidian; 6 Gypsum Wax.
| Piece and source | Melee | Ranged | Magic | Materials | Recipe unlock / acquisition |
|---|---|---|---|---|---|
| Desert hood | Unknown | Unknown | Unknown | 4 Garou Weave; 1 Scorch Leather; 1 Refined Obsidian; 1 Gypsum Wax | Buy and study Sun-Bleached Head Wrap from Domri — The Merchant. |
| Desert robes | Unknown | Unknown | Unknown | 12 Garou Weave; 3 Scorch Leather; 3 Refined Obsidian; 3 Gypsum Wax | Buy and study Sun-Bleached Vest from Beartach — The Merchant. |
| Desert robe legs | Unknown | Unknown | Unknown | 8 Garou Weave; 2 Scorch Leather; 2 Refined Obsidian; 2 Gypsum Wax | Buy and study Sun-Bleached Leggings from Iasadair — The Merchant. |
Source revisions: head: 2026-08-28; body: 2026-10-09; legs: 2026-08-28. All checked 2026-10-20.
Desert robes are included because they are a listed power-level-7 set with usable recipes. Their defence values are absent from both checked sources, so this guide cannot rank their protection against Infinity or Lunar Garou.
Infinity Armour
Magic · complete three-piece set · Defence total: 90 / 94 / 106.
Complete-set materials: 12 Infinity Cloth; 6 Scorch Leather; 6 Adamant Bar; 6 Refined Obsidian; 6 Gypsum Wax; 12 Garou Weave.
| Piece and source | Melee | Ranged | Magic | Materials | Recipe unlock / acquisition |
|---|---|---|---|---|---|
| Infinity robe hat | 18 | 19 | 21 | 2 Infinity Cloth; 1 Scorch Leather; 1 Adamant Bar; 1 Refined Obsidian; 1 Gypsum Wax; 2 Garou Weave | Craft Infinity Cloth for the first time. |
| Infinity robe body | 45 | 47 | 53 | 6 Infinity Cloth; 3 Scorch Leather; 3 Adamant Bar; 3 Refined Obsidian; 3 Gypsum Wax; 6 Garou Weave | Craft Infinity Cloth for the first time. |
| Infinity robe legs | 27 | 28 | 32 | 4 Infinity Cloth; 2 Scorch Leather; 2 Adamant Bar; 2 Refined Obsidian; 2 Gypsum Wax; 4 Garou Weave | Craft Infinity Cloth for the first time. |
Source revisions: head: 2026-10-10; body: 2026-10-10; legs: 2026-10-10. All checked 2026-10-20.
Lunar Garou Armour
Magic · complete three-piece set · Defence total: 90 / 94 / 106.
Complete-set materials: 18 Garou Weave; 12 Infinity Cloth; 6 Garou Artefact; 6 Refined Obsidian; 6 Gypsum Wax.
| Piece and source | Melee | Ranged | Magic | Materials | Recipe unlock / acquisition |
|---|---|---|---|---|---|
| Lunar Garou hat | 18 | 19 | 21 | 3 Garou Weave; 2 Infinity Cloth; 1 Garou Artefact; 1 Refined Obsidian; 1 Gypsum Wax | Buy and study Selenic Veil from Domri — The Merchant. |
| Lunar Garou robes | 45 | 47 | 53 | 9 Garou Weave; 6 Infinity Cloth; 3 Garou Artefact; 3 Refined Obsidian; 3 Gypsum Wax | Buy and study Lunate Shawl from Domri — The Merchant. |
| Lunar Garou robe legs | 27 | 28 | 32 | 6 Garou Weave; 4 Infinity Cloth; 2 Garou Artefact; 2 Refined Obsidian; 2 Gypsum Wax | Buy and study Lunular Wrappings from Domri — The Merchant. |
Source revisions: head: 2026-10-10; body: 2026-10-10; legs: 2026-10-10. All checked 2026-10-20.
Source limits: Lunar Garou robes: Defences are listed in the Armour overview; the item page has no stat block. Lunar Garou robe legs: Defences are listed in the Armour overview; the item page has no stat block.
Adamant Med Helm
Melee · head piece only · Defence value: 21 / 19 / 18.
Piece materials: 4 Adamant Bar; 4 Scorch Leather; 1 Desert Cloth; 1 Refined Obsidian; 1 Gypsum Wax; 1 Garou Weave.
| Piece and source | Melee | Ranged | Magic | Materials | Recipe unlock / acquisition |
|---|---|---|---|---|---|
| Adamant Med Helm | 21 | 19 | 18 | 4 Adamant Bar; 4 Scorch Leather; 1 Desert Cloth; 1 Refined Obsidian; 1 Gypsum Wax; 1 Garou Weave | Deluxe Edition ownership and first carrying Adamant Bar. |
Source revisions: head: 2026-10-13. All checked 2026-10-20.
Source limits: Adamant Med Helm: The item page also flags its Journal text as absent from the game; this is not confirmation that the helmet itself is unavailable.
Power level 8 armour
Rune Armour
Melee · complete three-piece set · Defence total: 120 / 109 / 106.
Complete-set materials: Unknown Rune Bar; Unknown Black Dragon Leather; Unknown Vis Cloth; Unknown Harmonised Compound; Unknown Draconic Vis Wax.
| Piece and source | Melee | Ranged | Magic | Materials | Recipe unlock / acquisition |
|---|---|---|---|---|---|
| Rune Helm | 24 | 22 | 21 | Unknown Rune Bar; Unknown Black Dragon Leather; 1 Vis Cloth; 1 Harmonised Compound; 1 Draconic Vis Wax | Specific discovery trigger not established by the checked sources. |
| Rune Platebody | 60 | 54 | 53 | Unknown Rune Bar; Unknown Black Dragon Leather; Unknown Vis Cloth; Unknown Harmonised Compound; Unknown Draconic Vis Wax | Craft Rune Bar. |
| Rune Platelegs | 36 | 33 | 32 | Unknown Rune Bar; Unknown Black Dragon Leather; Unknown Vis Cloth; Unknown Harmonised Compound; Unknown Draconic Vis Wax | Specific discovery trigger not established by the checked sources. |
Source revisions: head: 2026-09-25; body: 2026-09-25; legs: 2026-09-25. All checked 2026-10-20.
Source limits: Rune Helm: Rune Bar quantity conflicts: Armour overview 4; item page 3. Black Dragon Leather quantity conflicts: Armour overview 4; item page 3. Rune Platebody: Rune Bar quantity conflicts: Armour overview 10; item page 6. Black Dragon Leather quantity conflicts: Armour overview 8; item page 6. Vis Cloth quantity conflicts: Armour overview 3; item page 2. Harmonised Compound quantity conflicts: Armour overview 3; item page 2. Draconic Vis Wax quantity conflicts: Armour overview 3; item page 2. Rune Platelegs: Rune Bar quantity conflicts: Armour overview 6; item page 4. Black Dragon Leather quantity conflicts: Armour overview 6; item page 4. Vis Cloth quantity conflicts: Armour overview 2; item page 1. Harmonised Compound quantity conflicts: Armour overview 2; item page 1. Draconic Vis Wax quantity conflicts: Armour overview 2; item page 1.
Black Dragonhide Armour
Ranged · complete three-piece set · Defence total: 109 / 116 / 109.
Complete-set materials: Unknown Black Dragon Leather; Unknown Rune Bar; Unknown Harmonised Compound; Unknown Draconic Vis Wax; Unknown Vis Cloth.
| Piece and source | Melee | Ranged | Magic | Materials | Recipe unlock / acquisition |
|---|---|---|---|---|---|
| Black Dragonhide Coif | 22 | 23 | 22 | Unknown Black Dragon Leather; 1 Rune Bar; 1 Harmonised Compound; 1 Draconic Vis Wax; Unknown Vis Cloth | Specific discovery trigger not established by the checked sources. |
| Black Dragonhide Body | 54 | 58 | 54 | Unknown Black Dragon Leather; Unknown Rune Bar; Unknown Harmonised Compound; Unknown Draconic Vis Wax; Unknown Vis Cloth | Specific discovery trigger not established by the checked sources. |
| Black Dragonhide Chaps | 33 | 35 | 33 | Unknown Black Dragon Leather; Unknown Rune Bar; Unknown Harmonised Compound; Unknown Draconic Vis Wax; Unknown Vis Cloth | Specific discovery trigger not established by the checked sources. |
Source revisions: head: 2026-09-25; body: 2026-09-27; legs: 2026-09-25. All checked 2026-10-20.
Source limits: Black Dragonhide Coif: Black Dragon Leather quantity conflicts: Armour overview 6; item page 4. Vis Cloth quantity conflicts: Armour overview 1; item page 2. Black Dragonhide Body: Black Dragon Leather quantity conflicts: Armour overview 16; item page 12. Rune Bar quantity conflicts: Armour overview 4; item page 3. Harmonised Compound quantity conflicts: Armour overview 3; item page 2. Draconic Vis Wax quantity conflicts: Armour overview 3; item page 2. Vis Cloth quantity conflicts: Armour overview 6; item page 4. Black Dragonhide Chaps: Black Dragon Leather quantity conflicts: Armour overview 10; item page 6. Rune Bar quantity conflicts: Armour overview 2; item page 1. Harmonised Compound quantity conflicts: Armour overview 2; item page 1. Draconic Vis Wax quantity conflicts: Armour overview 2; item page 1. Vis Cloth quantity conflicts: Armour overview 4; item page 2.
Ancestral Armour
Magic · complete three-piece set · Defence total: 106 / Unknown / 120.
Complete-set materials: Unknown Vis Cloth; Unknown Black Dragon Leather; Unknown Rune Bar; Unknown Harmonised Compound; Unknown Draconic Vis Wax.
| Piece and source | Melee | Ranged | Magic | Materials | Recipe unlock / acquisition |
|---|---|---|---|---|---|
| Ancestral Hat | 21 | 22 | 24 | Unknown Vis Cloth; 1 Black Dragon Leather; 1 Rune Bar; 1 Harmonised Compound; 1 Draconic Vis Wax | Specific discovery trigger not established by the checked sources. |
| Ancestral Robes | 53 | Unknown | 60 | Unknown Vis Cloth; Unknown Black Dragon Leather; Unknown Rune Bar; Unknown Harmonised Compound; Unknown Draconic Vis Wax | Specific discovery trigger not established by the checked sources. |
| Ancestral Leggings | 32 | 33 | 36 | Unknown Vis Cloth; 2 Black Dragon Leather; 2 Rune Bar; 2 Harmonised Compound; 2 Draconic Vis Wax | Specific discovery trigger not established by the checked sources. |
Source revisions: head: 2026-09-25; body: 2026-09-25; legs: 2026-09-25. All checked 2026-10-20.
Source limits: Ancestral Hat: Vis Cloth quantity conflicts: Armour overview 2; item page 1. Ancestral Robes: Ranged defence conflicts: Armour overview 53; item page 54. Vis Cloth quantity conflicts: Armour overview 6; item page 4. Black Dragon Leather quantity conflicts: Armour overview 3; item page 2. Rune Bar quantity conflicts: Armour overview 3; item page 2. Harmonised Compound quantity conflicts: Armour overview 3; item page 2. Draconic Vis Wax quantity conflicts: Armour overview 3; item page 2. Ancestral Leggings: Vis Cloth quantity conflicts: Armour overview 4; item page 2.
Runite Med Helm
Melee · head piece only · Defence value: 24 / 22 / 21.
Piece materials: 4 Rune Bar; 4 Black Dragon Leather; 1 Vis Cloth; 1 Harmonised Compound; 1 Draconic Vis Wax.
| Piece and source | Melee | Ranged | Magic | Materials | Recipe unlock / acquisition |
|---|---|---|---|---|---|
| Runite Med Helm | 24 | 22 | 21 | 4 Rune Bar; 4 Black Dragon Leather; 1 Vis Cloth; 1 Harmonised Compound; 1 Draconic Vis Wax | Deluxe Edition ownership and first carrying Rune Bar. |
Source revisions: head: 2026-10-13. All checked 2026-10-20.
Source limits: Runite Med Helm: The item page also flags its Journal text as absent from the game; this is not confirmation that the helmet itself is unavailable.
Power level 9 armour
Dragon Armour
Melee · complete three-piece set · Defence total: 136 / 124 / 120.
Complete-set materials: Uncraftable — reward item.
| Piece and source | Melee | Ranged | Magic | Materials | Recipe unlock / acquisition |
|---|---|---|---|---|---|
| Dragon Full Helm | 27 | 25 | 24 | Uncraftable — reward item | Uncraftable; open Queenslayer’s Reward Pack. |
| Dragon Platebody | 68 | 62 | 60 | Uncraftable — reward item | Uncraftable; open Queenslayer’s Reward Pack. |
| Dragon Platelegs | 41 | 37 | 36 | Uncraftable — reward item | Uncraftable; open Queenslayer’s Reward Pack. |
Source revisions: head: 2026-10-16; body: 2026-10-16; legs: 2026-10-16. All checked 2026-10-20.
Source limits: Dragon Full Helm: The source describes passive full durability; no crafting materials apply. Dragon Platebody: The source describes passive full durability; no crafting materials apply. Dragon Platelegs: The source describes passive full durability; no crafting materials apply.
Dragon Med Helm
Melee · head piece only · Defence value: 27 / 25 / 24.
Piece materials: Uncraftable — reward item.
| Piece and source | Melee | Ranged | Magic | Materials | Recipe unlock / acquisition |
|---|---|---|---|---|---|
| Dragon Med Helm | 27 | 25 | 24 | Uncraftable — reward item | Uncraftable; open Queenslayer’s Reward Pack. |
Source revisions: head: 2026-10-19. All checked 2026-10-20.
Source limits: Dragon Med Helm: The source describes passive full durability; no crafting materials apply.
Decide when to mix armor classes
Mixing is worthwhile only when the lower-stage bonuses serve a specific plan. Use these combinations as decision patterns rather than mandatory builds:
- Two melee pieces and one magic piece: keeps reduced block stamina cost and the critical bonus after blocking while adding the shorter stamina regeneration delay. This suits a shield user who values stamina recovery more than the melee three-piece stagger-damage bonus.
- Two ranged pieces and one magic piece: keeps stealth speed and reduced ranged attack stamina cost while adding faster stamina recovery. It sacrifices the ranged three-piece weak-point damage bonus.
- A complete melee set: best when blocking, staggering, and punishing staggered targets form one continuous combat loop.
- A complete ranged set: best when you can consistently strike weak points and want the full ranged damage bonus.
- A complete magic set: best when frequent spell attacks and magical critical hits matter more than extra protection against physical attacks.
Check the power level after every swap. Combining two high-level pieces with one much older utility piece can round the average down. If that leaves you under the level of the enemies or area, the utility effect may not justify the loss.
Treat shields, capes, and utility gear separately
Version 1.0.1 adds separate Ring and Amulet slots. Review both when updating a loadout. The official notes also reduce Amulet of Glory bonuses without publishing replacement figures; do not carry an older bonus total into a new build calculation. These accessory changes do not establish new head, body or leg defence values for the dated armour tables here.
Shields occupy the off-hand slot rather than one of the three class armor slots. Blocking reduces incoming damage according to the shield’s block value. Starting a block as an attack arrives performs a parry, produces an audible clang, and staggers enemies that are not immune. A shield can therefore reinforce a melee armor build, but it does not complete the head-body-legs melee bonus.
Capes occupy the back slot. Most provide only minor defence and are primarily cosmetic, although individual capes can have special effects or specific quest and activity unlocks. Evaluate a cape on its own property instead of treating it as a replacement for one of the three main armor pieces.
Some wearable items are designed for utility rather than combat. Leggings of Lightness provide +50 carry weight but no defence. The Lumber Backpack provides a +15% special-item drop chance and is connected to Woodcutting progression. These can be useful during resource runs, but they lower combat protection if they replace a defensive piece.
Fix common armor progression problems
The displayed power level is lower than expected
Inspect all three main armor slots. Mixed power levels are averaged and rounded down, so one lower-level head, body, or leg piece can reduce the displayed result. Replace the oldest piece or use three pieces from the same current tier.
A new armor recipe is missing
Confirm the required material has been discovered, carried back to the base, and checked at the correct station. Standard power-level-3 and higher armor uses the Armour Bench. Alternative recipes may instead require vault exploration, a recipe vestige, a merchant purchase, a quest, or Deluxe Edition ownership.
A special set has the same defence as standard armor
That is normal for several alternatives. Paladin matches Iron, Wild Archer matches Studded Leather, and Dragonkin Mage matches Dark Mage in their listed defence values. These sets offer another recipe and appearance, not a higher power level.
A full armor upgrade does not prevent lethal hits
Armor defence is not a promise of a fixed damage reduction against every attack. Check whether the set specializes against the damage type you are receiving, verify its durability, and continue using movement, blocking, parrying, food, and other combat preparations. A higher power level improves readiness, but it does not replace combat mechanics.
The build feels short on stamina
Decide which bonus you are missing. Melee armor reduces block stamina cost, ranged armor reduces ranged attack stamina cost, and one magic piece shortens the stamina regeneration delay. A deliberate mixed set may solve the problem, but compare that benefit against the three-piece bonus and any power-level loss before committing.
Sources and scope
- Official 1.0.1 equipment-slot and Dragon Med Helm icon changes — published 2026-10-14, checked again 2026-10-20.
- Individual item pages linked in each recipe row — 78 pages checked 2026-10-20. When an item lacks a stat block, the table explicitly identifies its overview-only figures.
- Selenic Veil — Lunar Garou hat vestige and merchant — checked 2026-10-20.
- Armour — equipment families and values — power levels 5–9 refreshed 2026-10-20; overview revision 2026-10-16. Earlier power-level-2–4 details retain the 2026-09-22 research snapshot.
- Melee Armour — set references — research snapshot 2026-09-22.
This guide draws on the cited web-source snapshots, including the community-maintained Dragonwilds Wiki. It has not been independently tested in the game by this site. Recipes, requirements and locations can change after patches; route order and farming priorities are editorial suggestions.
For Power Level 7 armour, follow the Gypsum Wax ingredient chain before budgeting a full set.
