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RuneScape Dragonwilds Armoured Garou character and equipment concept art
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Armor Progression, Recipes & Defence

Quick Answer

Use the highest armour Power Level you can obtain, then choose melee, ranged or magic bonuses for your plan. Mixed classes trade a full three-piece bonus for smaller combined benefits.

Armor in RuneScape: Dragonwilds determines your displayed power level and provides separate defence values against melee, ranged, and magic attacks. The practical rule is to wear the highest power-level armor you can currently obtain, then choose melee, ranged, or magic pieces according to the attacks and combat bonuses that matter to your build.

There is no single best set for every character. Melee armor has the strongest melee defence and bonuses built around blocking and stagger. Ranged armor favors stealth, ranged stamina efficiency, and weak-point damage. Magic armor provides the best magic defence while improving stamina recovery and spell performance. You can mix classes, but doing so trades the three-piece bonus of one class for smaller bonuses from multiple classes.

Armor is not complete protection. Defence on an item is not a guaranteed percentage reduction against every hit, and most pieces lose durability during combat, falls, and failed vault traps. Keep armor repaired and continue blocking, parrying, dodging, and using suitable supplies.

Choose an armor class by combat plan

Pick a class by the actions you perform most often, not only by which set has the largest-looking defence number.

Combat planBest starting classWhat the class supportsMain limitation
Fight at close range with a shieldMeleeCheaper blocks, critical hits after blocking, and more damage against staggered targetsLower ranged and magic defence than equal-level specialist sets
Attack weak points with bows or crossbowsRangedFaster stealth movement, lower ranged attack stamina cost, and stronger weak-point hitsLess melee protection than heavy armor at the same power level
Cast frequently and rely on movementMagicShorter stamina regeneration delay, faster magic attacks, and more magical critical hitsLowest melee defence among the three standard classes
Change weapons during one expeditionMixedLets you combine useful one-piece and two-piece bonusesGives up a complete three-piece class bonus
Multiple RuneScape: Dragonwilds armor sets displayed on mannequins in an in-game hall

Use the displayed mannequins to compare the silhouettes of different armor sets.

The class name does not lock your weapon. A character can use a bow, staff, or melee weapon while wearing another armor class. What changes is the defensive profile and which set bonuses are active. This makes mixed armor viable, but a complete matching set is the simplest choice when your build has one clear combat style.

Armor set bonuses explained

A standard class set uses three counted pieces: head, body, and legs. Equipping one, two, or three pieces from the same class activates progressively stronger bonuses.

Pieces equippedMelee armorRanged armorMagic armor
1 of 333% lower block stamina cost+40 stealth speed50% shorter stamina regeneration delay
2 of 3+50% critical chance after blocking33% lower ranged attack stamina cost+10% magic attack speed
3 of 3+25% damage to staggered targets+25% weak-point damage+15% magical critical chance

The one-piece magic bonus is particularly easy to combine with another class because it changes the delay before stamina begins recovering. For example, one magic piece with two melee pieces activates the first magic bonus and the first two melee bonuses. Use pieces of the same power level when possible so the hybrid setup does not lower your displayed power level.

A full set is usually better when its three-piece effect directly matches your main damage plan. Melee characters who consistently block and stagger gain value from all three melee effects. Accurate ranged characters benefit from the complete weak-point package. Dedicated spellcasters gain both casting speed and magical critical chance from a full magic set.

Match armor power level to the region

Your displayed power level is based on the armor currently equipped. When pieces from different power levels are mixed, their levels are averaged and rounded down. A single outdated piece can therefore keep the displayed value below the level of the other two pieces.

Use this progression table to identify the normal three-piece options at each power level. Sets listed in the same cell are alternatives at that level rather than automatic upgrades over one another.

Power levelMelee setsRanged setsMagic sets
2ReinforcedLeatherApprentice
3BronzeHard LeatherWizard
4Iron, Paladin, Gilded PaladinStudded Leather, Wild ArcherDark Mage, Dragonkin Mage
5Steel, Fallen Hoplite, WhiteGreen Dragonhide, RangerSplitbark, Necromancer
6Mithril, Black KnightBlue Dragonhide, ShadowMystic, Zamorak
7Adamant, ObsidianRed Dragonhide, Kalphite CarapaceDesert, Infinity, Lunar Garou
8RuneBlack DragonhideAncestral
9Dragon——

The three classes progress in parallel through power level 8. Dragon armor is the listed power-level-9 heavy set. Its Full Helm, Platebody, and Platelegs come from the Queenslayer’s Reward Pack rather than a crafting recipe, and these Dragon pieces do not degrade.

Desert robes are included in the complete power-level-7 recipe tables below. Their defensive values are unknown in the checked sources, so use Infinity or Lunar Garou when you need published defence figures for a comparison. The progression table shows complete set families; Shadowscale hood and the five medium helmets are individual alternatives covered below.

Craft the early armor tiers efficiently

Power-level-2 armor can be made at a Crafting Table. Standard armor from power level 3 onward is made at an Armour Bench. Some alternative sets also require a vault discovery, a purchased recipe vestige, a special merchant, a quest reward, or Deluxe Edition access.

Do not collect materials for all three classes unless you intend to use them. Commit to one complete early set, then keep materials for the next power level and any gathering tools needed to reach its resources.

Power-level-2 set totals

SetMaterials for head, body, and legs
Reinforced22 Animal Bone and 16 Leather
Leather22 Leather and 16 Coarse Thread
Apprentice22 Coarse Thread and 16 Rune Essence

Reinforced is the direct heavy option, Leather supports ranged combat, and Apprentice supplies the first magic-class bonuses. All three reach the same power level, so the correct choice is the class package you want rather than whichever recipe appears most expensive.

Power-level-3 set totals

SetMaterials for the complete set
Bronze20 Bronze Bar, 8 Hard Leather, and 7 Wool Thread
Hard Leather20 Hard Leather, 10 Wool Thread, and 5 Bronze Bar
Wizard18 Rough Cloth, 12 Wool Thread, and 7 Wild Anima

This is the point where the Armour Bench becomes central to armor progression. If a recipe has not appeared, confirm that the required material has been discovered and brought back to the appropriate crafting station.

Power-level-4 set totals

SetMaterials for the complete set
Iron20 Iron Bar, 14 Hard Leather, 6 Padded Cloth, and 6 Vault Shard
Studded Leather20 Hard Leather, 10 Iron Bar, 9 Padded Cloth, and 6 Vault Shard
Dark Mage17 Padded Cloth, 14 Hard Leather, 7 Silver Bar, and 6 Vault Shard

Paladin, Wild Archer, and Dragonkin Mage are alternative power-level-4 sets with the same defensive values as Iron, Studded Leather, and Dark Mage respectively. Their recipes have separate unlock routes: Paladin recipes come from the Takla Karadragonkin vault, Wild Archer recipes from the Kletterbuja Karadragonkin vault, and Dragonkin Mage recipes from the Chaktan Karadragonkin vault. Gilded Paladin is another heavy alternative tied to the Deluxe Edition.

Because these alternatives do not increase the basic defence values over their standard class equivalents, do not delay a necessary power-level upgrade merely to obtain one. Craft the standard set first when survivability is the immediate problem, then pursue the alternate appearance or recipe afterward.

Power levels 5–9: every set, recipe and defence value

The tables below cover 24 complete three-piece sets and six separate head alternatives: 78 pieces. They include Desert robes, Shadowscale hood and the Deluxe medium helmets as well as the standard progression. Head, body and leg totals are separate from shields, capes and accessories. Use the equipment database to compare armour totals and recipe costs alongside the existing weapon entries.

Sources checked 20 October 2026. The Armour overview was last modified on 16 October 2026; individual pages have their own revision dates, shown below. These are web-source dates, not a claim that this site tested these values in version 1.0.1. The official 1.0.1 notes confirm the separate accessory slots and a Dragon Med Helm icon fix, but do not verify these recipes or defence figures.

Defence columns run melee / ranged / magic. Totals are sums of the three listed pieces, not percentages of damage reduction. Unknown means the source omits a value or the overview and item page disagree. Disputed quantities remain unknown in both totals and the comparison tool; the conflicting published figures appear below so you can check the in-game recipe before spending materials. A missing discovery trigger does not mean that no unlock is required.

All craftable pieces below list the Armour Bench. Dragon pieces are reward items and have no crafting recipe.

Power level 5 armour

Steel Armour

Melee · complete three-piece set · Defence total: 76 / 64 / 60.

Complete-set materials: 20 Steel Bar; 14 Draconic Leather; 8 Fine Cloth; 6 Sacred Oil; Unknown Vault Shard.

Piece and sourceMeleeRangedMagicMaterialsRecipe unlock / acquisition
Steel full helm1513124 Steel Bar; 4 Draconic Leather; 1 Fine Cloth; 1 Sacred Oil; 2 Vault ShardSpecific discovery trigger not established by the checked sources.
Steel platebody38323010 Steel Bar; 6 Draconic Leather; 4 Fine Cloth; 3 Sacred Oil; Unknown Vault ShardSpecific discovery trigger not established by the checked sources.
Steel platelegs2319186 Steel Bar; 4 Draconic Leather; 3 Fine Cloth; 2 Sacred Oil; 4 Vault ShardSpecific discovery trigger not established by the checked sources.

Source revisions: head: 2026-09-23; body: 2026-09-23; legs: 2026-09-23. All checked 2026-10-20.

Source limits: Steel platebody: Vault Shard quantity conflicts: Armour overview 6; item page 1.

Fallen Hoplite Armour

Melee · complete three-piece set · Defence total: 76 / 64 / 60.

Complete-set materials: 20 Steel Bar; 28 Undead Bone; 16 Draconic Leather; 6 Sacred Oil; 12 Vault Shard.

Piece and sourceMeleeRangedMagicMaterialsRecipe unlock / acquisition
Fallen hoplite's helm1513124 Steel Bar; 8 Undead Bone; 2 Draconic Leather; 1 Sacred Oil; 2 Vault ShardInteract with the dragonkin effigy in Vekchenven Kara.
Fallen hoplite's chest38323010 Steel Bar; 12 Undead Bone; 8 Draconic Leather; 3 Sacred Oil; 6 Vault ShardInteract with the dragonkin effigy in Kalistrakthen Kara.
Fallen hoplite's tassets2319186 Steel Bar; 8 Undead Bone; 6 Draconic Leather; 2 Sacred Oil; 4 Vault ShardInteract with the dragonkin effigy in Skekven Kara.

Source revisions: head: 2026-09-23; body: 2026-10-18; legs: 2026-09-23. All checked 2026-10-20.

The three Fallen Hoplite recipes come from different vaults. For the helm, the item page places the effigy on the soulrift-revealed path above the spectral door after the rotsworn necromancer room. The chest effigy is behind a breakable wall near the two-diamond door; the tassets effigy requires the upstairs route and Windstep to the north-west platforms. The overview groups all three under Kalistrakthen Kara; the piece-specific routes above correct that shortcut.

White Armour

Melee · complete three-piece set · Defence total: 76 / 64 / 60.

Complete-set materials: 20 Steel Bar; 6 Silver Bar; 14 Draconic Leather; 6 Fine Cloth; 6 Sacred Oil; 12 Vault Shard.

Piece and sourceMeleeRangedMagicMaterialsRecipe unlock / acquisition
White full helm1513124 Steel Bar; 2 Silver Bar; 4 Draconic Leather; 1 Fine Cloth; 1 Sacred Oil; 2 Vault ShardBuy and study Corroded White Visor from Death’s Exchange.
White platebody38323010 Steel Bar; 2 Silver Bar; 6 Draconic Leather; 2 Fine Cloth; 3 Sacred Oil; 6 Vault ShardBuy and study Dented White Pauldron from Death’s Exchange.
White platelegs2319186 Steel Bar; 2 Silver Bar; 4 Draconic Leather; 3 Fine Cloth; 2 Sacred Oil; 4 Vault ShardBuy and study Crushed White Cuisse from Death’s Exchange.

Source revisions: head: 2026-08-27; body: 2026-08-27; legs: 2026-08-27. All checked 2026-10-20.

Shadowscale Hood

Ranged · head piece only · Defence value: 13 / 14 / 13.

Piece materials: 4 Draconic Leather; 6 Undead Bone; 2 Fine Cloth; 1 Sacred Oil; 2 Vault Shard.

Piece and sourceMeleeRangedMagicMaterialsRecipe unlock / acquisition
Shadowscale hood1314134 Draconic Leather; 6 Undead Bone; 2 Fine Cloth; 1 Sacred Oil; 2 Vault ShardStudy Cloying Damp Cowl, a vestige dropped by skeletal archers in Fellhollow.

Source revisions: head: 2026-08-25. All checked 2026-10-20.

Shadowscale is a head alternative, not a complete ranged set. Pair it with body and leg pieces of the appropriate level if its recipe is easier to obtain.

Ranger Armour

Ranged · complete three-piece set · Defence total: 64 / 71 / 64.

Complete-set materials: 22 Fine Cloth; 10 Green Dragonhide Leather; 7 Draconic Leather; 6 Sacred Oil; 12 Vault Shard.

Piece and sourceMeleeRangedMagicMaterialsRecipe unlock / acquisition
Ranger hat1314134 Fine Cloth; 2 Green Dragonhide Leather; 1 Draconic Leather; 1 Sacred Oil; 2 Vault ShardBuy and study Simply Splendid Feather from Death’s Exchange.
Ranger tunic32363212 Fine Cloth; 4 Green Dragonhide Leather; 4 Draconic Leather; 3 Sacred Oil; 6 Vault ShardBuy and study Slightly Chaffing Chestguard from Death’s Exchange.
Ranger tights1921196 Fine Cloth; 4 Green Dragonhide Leather; 2 Draconic Leather; 2 Sacred Oil; 4 Vault ShardBuy and study Tastefully Torn Tights from Death’s Exchange.

Source revisions: head: 2026-08-19; body: 2026-08-19; legs: 2026-08-19. All checked 2026-10-20.

Green Dragonhide Armour

Ranged · complete three-piece set · Defence total: 64 / 71 / 64.

Complete-set materials: 22 Green Dragonhide Leather; 10 Draconic Leather; 7 Steel Bar; 6 Sacred Oil; 12 Vault Shard.

Piece and sourceMeleeRangedMagicMaterialsRecipe unlock / acquisition
Green dragonhide coif1314134 Green Dragonhide Leather; 2 Draconic Leather; 1 Steel Bar; 1 Sacred Oil; 2 Vault ShardObtain green dragon hide.
Green dragonhide body32363212 Green Dragonhide Leather; 4 Draconic Leather; 4 Steel Bar; 3 Sacred Oil; 6 Vault ShardObtain green dragon hide.
Green dragonhide chaps1921196 Green Dragonhide Leather; 4 Draconic Leather; 2 Steel Bar; 2 Sacred Oil; 4 Vault ShardObtain green dragon hide.

Source revisions: head: 2026-09-23; body: 2026-09-23; legs: 2026-09-23. All checked 2026-10-20.

Splitbark Armour

Magic · complete three-piece set · Defence total: 60 / 64 / 76.

Complete-set materials: 17 Hollow Bark; 14 Fine Cloth; 7 Draconic Leather; 6 Sacred Oil; 12 Vault Shard.

Piece and sourceMeleeRangedMagicMaterialsRecipe unlock / acquisition
Splitbark helm1213153 Hollow Bark; 2 Fine Cloth; 1 Draconic Leather; 1 Sacred Oil; 2 Vault ShardSpecific discovery trigger not established by the checked sources.
Splitbark body3032388 Hollow Bark; 8 Fine Cloth; 4 Draconic Leather; 3 Sacred Oil; 6 Vault ShardSpecific discovery trigger not established by the checked sources.
Splitbark legs1819236 Hollow Bark; 4 Fine Cloth; 2 Draconic Leather; 2 Sacred Oil; 4 Vault ShardSpecific discovery trigger not established by the checked sources.

Source revisions: head: 2026-10-03; body: 2026-10-17; legs: 2026-09-23. All checked 2026-10-20.

Necromancer Armour

Magic · complete three-piece set · Defence total: 60 / 64 / 76.

Complete-set materials: 34 Undead Bone; 14 Fine Cloth; 7 Draconic Leather; 6 Sacred Oil; 12 Vault Shard.

Piece and sourceMeleeRangedMagicMaterialsRecipe unlock / acquisition
Necromancer's crown1213156 Undead Bone; 2 Fine Cloth; 1 Draconic Leather; 1 Sacred Oil; 2 Vault ShardBuy and study Curse Carrying Crown from Death’s Exchange.
Necromancer's robe top30323816 Undead Bone; 8 Fine Cloth; 4 Draconic Leather; 3 Sacred Oil; 6 Vault ShardBuy and study Remnants of a Rotting Robe from Death’s Exchange.
Necromancer's robe bottom18192312 Undead Bone; 4 Fine Cloth; 2 Draconic Leather; 2 Sacred Oil; 4 Vault ShardBuy and study Burnished Belt Buckle from Death’s Exchange.

Source revisions: head: 2026-10-11; body: 2026-10-11; legs: 2026-10-11. All checked 2026-10-20.

Steel Med Helm

Melee · head piece only · Defence value: 15 / 13 / 12.

Piece materials: 4 Steel Bar; 4 Draconic Leather; 1 Fine Cloth; 1 Sacred Oil; 2 Vault Shard.

Piece and sourceMeleeRangedMagicMaterialsRecipe unlock / acquisition
Steel Med Helm1513124 Steel Bar; 4 Draconic Leather; 1 Fine Cloth; 1 Sacred Oil; 2 Vault ShardDeluxe Edition ownership and first carrying Steel Bar.

Source revisions: head: 2026-10-14. All checked 2026-10-20.

Power level 6 armour

Mithril Armour

Melee · complete three-piece set · Defence total: 90 / 79 / 76.

Complete-set materials: 20 Mithril Bar; 14 Cursed Leather; 7 Mystic Cloth; 6 Demonic Oil.

Piece and sourceMeleeRangedMagicMaterialsRecipe unlock / acquisition
Mithril helmet1816154 Mithril Bar; 4 Cursed Leather; 1 Mystic Cloth; 1 Demonic OilExplore Dowdun Reach (Armour overview; individual pages do not specify the discovery trigger).
Mithril platebody45393810 Mithril Bar; 6 Cursed Leather; 4 Mystic Cloth; 3 Demonic OilExplore Dowdun Reach (Armour overview; individual pages do not specify the discovery trigger).
Mithril platelegs2724236 Mithril Bar; 4 Cursed Leather; 2 Mystic Cloth; 2 Demonic OilExplore Dowdun Reach (Armour overview; individual pages do not specify the discovery trigger).

Source revisions: head: 2026-08-17; body: 2026-08-17; legs: 2026-08-17. All checked 2026-10-20.

Black Knight Armour

Melee · complete three-piece set · Defence total: 90 / 79 / 76.

Complete-set materials: 20 Black Metal Bar; 6 Mithril Bar; 14 Cursed Leather; Unknown Mystic Cloth; 6 Demonic Oil.

Piece and sourceMeleeRangedMagicMaterialsRecipe unlock / acquisition
Black Knight helmet1816154 Black Metal Bar; 2 Mithril Bar; 4 Cursed Leather; 1 Mystic Cloth; 1 Demonic OilBuy and study Bloodstained Black Visor from Postie Pete’s Evil Emporium.
Black Knight platebody45393810 Black Metal Bar; 2 Mithril Bar; 6 Cursed Leather; Unknown Mystic Cloth; 3 Demonic OilBuy and study Shard of Black Pauldron from Postie Pete’s Evil Emporium.
Black Knight platelegs2724236 Black Metal Bar; 2 Mithril Bar; 4 Cursed Leather; Unknown Mystic Cloth; 2 Demonic OilBuy and study Grim Black Codpiece from Postie Pete’s Evil Emporium.

Source revisions: head: 2026-08-09; body: 2026-08-09; legs: 2026-08-09. All checked 2026-10-20.

Source limits: Black Knight platebody: Mystic Cloth quantity conflicts: Armour overview 2; item page 4. Black Knight platelegs: Mystic Cloth quantity conflicts: Armour overview 3; item page 2.

Blue Dragonhide Armour

Ranged · complete three-piece set · Defence total: 79 / 86 / 79.

Complete-set materials: 22 Blue Dragon Leather; 10 Cursed Leather; 7 Mithril Bar; 6 Demonic Oil.

Piece and sourceMeleeRangedMagicMaterialsRecipe unlock / acquisition
Blue dragonhide coif1617164 Blue Dragon Leather; 2 Cursed Leather; 1 Mithril Bar; 1 Demonic OilObtain blue dragon hide.
Blue dragonhide body39433912 Blue Dragon Leather; 4 Cursed Leather; 4 Mithril Bar; 3 Demonic OilObtain blue dragon hide.
Blue dragonhide chaps2426246 Blue Dragon Leather; 4 Cursed Leather; 2 Mithril Bar; 2 Demonic OilObtain blue dragon hide.

Source revisions: head: 2026-10-04; body: 2026-10-04; legs: 2026-10-04. All checked 2026-10-20.

Shadow Armour

Ranged · complete three-piece set · Defence total: 79 / 86 / 79.

Complete-set materials: 16 Black Metal Bar; 17 Cursed Leather; 10 Blue Dragon Leather; 6 Demonic Oil.

Piece and sourceMeleeRangedMagicMaterialsRecipe unlock / acquisition
Shadow cowl1617164 Black Metal Bar; 1 Cursed Leather; 2 Blue Dragon Leather; 1 Demonic OilBuy and study Sodden Black Leather from Postie Pete’s Evil Emporium.
Shadow body39433912 Cursed Leather; 4 Black Metal Bar; 4 Blue Dragon Leather; 3 Demonic OilBuy and study Limp Black Lining from Postie Pete’s Evil Emporium.
Shadow chaps2426248 Black Metal Bar; 4 Cursed Leather; 4 Blue Dragon Leather; 2 Demonic OilBuy and study Dusty Black Pocket from Postie Pete’s Evil Emporium.

Source revisions: head: 2026-08-25; body: 2026-08-25; legs: 2026-08-25. All checked 2026-10-20.

Mystic Armour

Magic · complete three-piece set · Defence total: 76 / 79 / 90.

Complete-set materials: 24 Mystic Cloth; 7 Cursed Leather; 68 Infernal Fragment; 6 Demonic Oil.

Piece and sourceMeleeRangedMagicMaterialsRecipe unlock / acquisition
Mystic hat1516184 Mystic Cloth; 1 Cursed Leather; 12 Infernal Fragment; 1 Demonic OilSpecific discovery trigger not established by the checked sources.
Mystic robes38394512 Mystic Cloth; 4 Cursed Leather; 32 Infernal Fragment; 3 Demonic OilSpecific discovery trigger not established by the checked sources.
Mystic robe legs2324278 Mystic Cloth; 2 Cursed Leather; 24 Infernal Fragment; 2 Demonic OilSpecific discovery trigger not established by the checked sources.

Source revisions: head: 2026-08-17; body: 2026-08-17; legs: 2026-08-17. All checked 2026-10-20.

Zamorak Armour

Magic · complete three-piece set · Defence total: 76 / 79 / 90.

Complete-set materials: 16 Mystic Cloth; 12 Black Metal Bar; 68 Infernal Fragment; 6 Demonic Oil.

Piece and sourceMeleeRangedMagicMaterialsRecipe unlock / acquisition
Zamorak hood1516182 Mystic Cloth; 2 Black Metal Bar; 12 Infernal Fragment; 1 Demonic OilBuy and study Fabric That Hums With You from Postie Pete’s Evil Emporium.
Zamorak robes3839458 Mystic Cloth; 6 Black Metal Bar; 32 Infernal Fragment; 3 Demonic OilBuy and study Whispering Elbow Pad from Postie Pete’s Evil Emporium.
Zamorak robe legs2324276 Mystic Cloth; 4 Black Metal Bar; 24 Infernal Fragment; 2 Demonic OilBuy and study Wizard's Kneecap from Postie Pete’s Evil Emporium.

Source revisions: head: 2026-08-27; body: 2026-08-27; legs: 2026-10-01. All checked 2026-10-20.

Mithril Med Helm

Melee · head piece only · Defence value: 18 / 16 / 15.

Piece materials: 4 Mithril Bar; 4 Cursed Leather; 1 Mystic Cloth; 1 Demonic Oil.

Piece and sourceMeleeRangedMagicMaterialsRecipe unlock / acquisition
Mithril Med Helm1816154 Mithril Bar; 4 Cursed Leather; 1 Mystic Cloth; 1 Demonic OilDeluxe Edition ownership and first carrying Mithril Bar.

Source revisions: head: 2026-10-14. All checked 2026-10-20.

Source limits: Mithril Med Helm: The item page also flags its Journal text as absent from the game; this is not confirmation that the helmet itself is unavailable.

Power level 7 armour

Adamant Armour

Melee · complete three-piece set · Defence total: 106 / 94 / 90.

Complete-set materials: 20 Adamant Bar; 18 Scorch Leather; 6 Desert Cloth; 6 Refined Obsidian; 6 Gypsum Wax; 6 Garou Weave.

Piece and sourceMeleeRangedMagicMaterialsRecipe unlock / acquisition
Adamant helmet2119184 Adamant Bar; 4 Scorch Leather; 1 Desert Cloth; 1 Refined Obsidian; 1 Gypsum Wax; 1 Garou WeaveSpecific discovery trigger not established by the checked sources.
Adamant platebody53474510 Adamant Bar; 8 Scorch Leather; 3 Desert Cloth; 3 Refined Obsidian; 3 Gypsum Wax; 3 Garou WeaveSpecific discovery trigger not established by the checked sources.
Adamant platelegs3228276 Adamant Bar; 6 Scorch Leather; 2 Desert Cloth; 2 Refined Obsidian; 2 Gypsum Wax; 2 Garou WeaveSpecific discovery trigger not established by the checked sources.

Source revisions: head: 2026-08-07; body: 2026-08-07; legs: 2026-08-07. All checked 2026-10-20.

Obsidian Armour

Melee · complete three-piece set · Defence total: 106 / 94 / 90.

Complete-set materials: 42 Refined Obsidian; 30 Scorch Leather.

Piece and sourceMeleeRangedMagicMaterialsRecipe unlock / acquisition
Obsidian helmet21191810 Refined Obsidian; 6 Scorch LeatherBuy and study Chipped Obsidian Construct from Beartach — The Merchant.
Obsidian chest53474518 Refined Obsidian; 14 Scorch LeatherBuy and study Fractured Obsidian Construct from Beartach — The Merchant.
Obsidian legs32282714 Refined Obsidian; 10 Scorch LeatherBuy and study Crushed Obsidian Construct from Beartach — The Merchant.

Source revisions: head: 2026-09-02; body: 2026-09-02; legs: 2026-09-02. All checked 2026-10-20.

Red Dragonhide Armour

Ranged · complete three-piece set · Defence total: 94 / 101 / 94.

Complete-set materials: 22 Red Dragonhide Leather; 10 Scorch Leather; 7 Adamant Bar; 6 Refined Obsidian; 6 Gypsum Wax; 12 Garou Weave.

Piece and sourceMeleeRangedMagicMaterialsRecipe unlock / acquisition
Red dragonhide coif1920194 Red Dragonhide Leather; 2 Scorch Leather; 1 Adamant Bar; 1 Refined Obsidian; 1 Gypsum Wax; 2 Garou WeaveSpecific discovery trigger not established by the checked sources.
Red dragonhide body47514712 Red Dragonhide Leather; 4 Scorch Leather; 4 Adamant Bar; 3 Refined Obsidian; 3 Gypsum Wax; 6 Garou WeaveSpecific discovery trigger not established by the checked sources.
Red dragonhide chaps2830286 Red Dragonhide Leather; 4 Scorch Leather; 2 Adamant Bar; 2 Refined Obsidian; 2 Gypsum Wax; 4 Garou WeaveSpecific discovery trigger not established by the checked sources.

Source revisions: head: 2026-09-27; body: 2026-09-27; legs: 2026-09-27. All checked 2026-10-20.

Kalphite Carapace Armour

Ranged · complete three-piece set · Defence total: 94 / 101 / 94.

Complete-set materials: 31 Kalphite Shell; 14 Scorch Leather; 6 Gypsum Wax; 12 Garou Weave.

Piece and sourceMeleeRangedMagicMaterialsRecipe unlock / acquisition
Kalphite carapace helmet1920196 Kalphite Shell; 2 Scorch Leather; 1 Gypsum Wax; 2 Garou WeaveBuy and study Twtiching Antenna from Iasadair — The Merchant.
Kalphite carapace chest47514715 Kalphite Shell; 8 Scorch Leather; 3 Gypsum Wax; 6 Garou WeaveBuy and study Chitinous Carapace from Iasadair — The Merchant.
Kalphite carapace legs28302810 Kalphite Shell; 4 Scorch Leather; 2 Gypsum Wax; 4 Garou WeaveBuy and study Barbed Appendage from Iasadair — The Merchant.

Source revisions: head: 2026-08-11; body: 2026-08-11; legs: 2026-08-11. All checked 2026-10-20.

Desert Armour

Magic · complete three-piece set · Defence total: Unknown / Unknown / Unknown.

Complete-set materials: 24 Garou Weave; 6 Scorch Leather; 6 Refined Obsidian; 6 Gypsum Wax.

Piece and sourceMeleeRangedMagicMaterialsRecipe unlock / acquisition
Desert hoodUnknownUnknownUnknown4 Garou Weave; 1 Scorch Leather; 1 Refined Obsidian; 1 Gypsum WaxBuy and study Sun-Bleached Head Wrap from Domri — The Merchant.
Desert robesUnknownUnknownUnknown12 Garou Weave; 3 Scorch Leather; 3 Refined Obsidian; 3 Gypsum WaxBuy and study Sun-Bleached Vest from Beartach — The Merchant.
Desert robe legsUnknownUnknownUnknown8 Garou Weave; 2 Scorch Leather; 2 Refined Obsidian; 2 Gypsum WaxBuy and study Sun-Bleached Leggings from Iasadair — The Merchant.

Source revisions: head: 2026-08-28; body: 2026-10-09; legs: 2026-08-28. All checked 2026-10-20.

Desert robes are included because they are a listed power-level-7 set with usable recipes. Their defence values are absent from both checked sources, so this guide cannot rank their protection against Infinity or Lunar Garou.

Infinity Armour

Magic · complete three-piece set · Defence total: 90 / 94 / 106.

Complete-set materials: 12 Infinity Cloth; 6 Scorch Leather; 6 Adamant Bar; 6 Refined Obsidian; 6 Gypsum Wax; 12 Garou Weave.

Piece and sourceMeleeRangedMagicMaterialsRecipe unlock / acquisition
Infinity robe hat1819212 Infinity Cloth; 1 Scorch Leather; 1 Adamant Bar; 1 Refined Obsidian; 1 Gypsum Wax; 2 Garou WeaveCraft Infinity Cloth for the first time.
Infinity robe body4547536 Infinity Cloth; 3 Scorch Leather; 3 Adamant Bar; 3 Refined Obsidian; 3 Gypsum Wax; 6 Garou WeaveCraft Infinity Cloth for the first time.
Infinity robe legs2728324 Infinity Cloth; 2 Scorch Leather; 2 Adamant Bar; 2 Refined Obsidian; 2 Gypsum Wax; 4 Garou WeaveCraft Infinity Cloth for the first time.

Source revisions: head: 2026-10-10; body: 2026-10-10; legs: 2026-10-10. All checked 2026-10-20.

Lunar Garou Armour

Magic · complete three-piece set · Defence total: 90 / 94 / 106.

Complete-set materials: 18 Garou Weave; 12 Infinity Cloth; 6 Garou Artefact; 6 Refined Obsidian; 6 Gypsum Wax.

Piece and sourceMeleeRangedMagicMaterialsRecipe unlock / acquisition
Lunar Garou hat1819213 Garou Weave; 2 Infinity Cloth; 1 Garou Artefact; 1 Refined Obsidian; 1 Gypsum WaxBuy and study Selenic Veil from Domri — The Merchant.
Lunar Garou robes4547539 Garou Weave; 6 Infinity Cloth; 3 Garou Artefact; 3 Refined Obsidian; 3 Gypsum WaxBuy and study Lunate Shawl from Domri — The Merchant.
Lunar Garou robe legs2728326 Garou Weave; 4 Infinity Cloth; 2 Garou Artefact; 2 Refined Obsidian; 2 Gypsum WaxBuy and study Lunular Wrappings from Domri — The Merchant.

Source revisions: head: 2026-10-10; body: 2026-10-10; legs: 2026-10-10. All checked 2026-10-20.

Source limits: Lunar Garou robes: Defences are listed in the Armour overview; the item page has no stat block. Lunar Garou robe legs: Defences are listed in the Armour overview; the item page has no stat block.

Adamant Med Helm

Melee · head piece only · Defence value: 21 / 19 / 18.

Piece materials: 4 Adamant Bar; 4 Scorch Leather; 1 Desert Cloth; 1 Refined Obsidian; 1 Gypsum Wax; 1 Garou Weave.

Piece and sourceMeleeRangedMagicMaterialsRecipe unlock / acquisition
Adamant Med Helm2119184 Adamant Bar; 4 Scorch Leather; 1 Desert Cloth; 1 Refined Obsidian; 1 Gypsum Wax; 1 Garou WeaveDeluxe Edition ownership and first carrying Adamant Bar.

Source revisions: head: 2026-10-13. All checked 2026-10-20.

Source limits: Adamant Med Helm: The item page also flags its Journal text as absent from the game; this is not confirmation that the helmet itself is unavailable.

Power level 8 armour

Rune Armour

Melee · complete three-piece set · Defence total: 120 / 109 / 106.

Complete-set materials: Unknown Rune Bar; Unknown Black Dragon Leather; Unknown Vis Cloth; Unknown Harmonised Compound; Unknown Draconic Vis Wax.

Piece and sourceMeleeRangedMagicMaterialsRecipe unlock / acquisition
Rune Helm242221Unknown Rune Bar; Unknown Black Dragon Leather; 1 Vis Cloth; 1 Harmonised Compound; 1 Draconic Vis WaxSpecific discovery trigger not established by the checked sources.
Rune Platebody605453Unknown Rune Bar; Unknown Black Dragon Leather; Unknown Vis Cloth; Unknown Harmonised Compound; Unknown Draconic Vis WaxCraft Rune Bar.
Rune Platelegs363332Unknown Rune Bar; Unknown Black Dragon Leather; Unknown Vis Cloth; Unknown Harmonised Compound; Unknown Draconic Vis WaxSpecific discovery trigger not established by the checked sources.

Source revisions: head: 2026-09-25; body: 2026-09-25; legs: 2026-09-25. All checked 2026-10-20.

Source limits: Rune Helm: Rune Bar quantity conflicts: Armour overview 4; item page 3. Black Dragon Leather quantity conflicts: Armour overview 4; item page 3. Rune Platebody: Rune Bar quantity conflicts: Armour overview 10; item page 6. Black Dragon Leather quantity conflicts: Armour overview 8; item page 6. Vis Cloth quantity conflicts: Armour overview 3; item page 2. Harmonised Compound quantity conflicts: Armour overview 3; item page 2. Draconic Vis Wax quantity conflicts: Armour overview 3; item page 2. Rune Platelegs: Rune Bar quantity conflicts: Armour overview 6; item page 4. Black Dragon Leather quantity conflicts: Armour overview 6; item page 4. Vis Cloth quantity conflicts: Armour overview 2; item page 1. Harmonised Compound quantity conflicts: Armour overview 2; item page 1. Draconic Vis Wax quantity conflicts: Armour overview 2; item page 1.

Black Dragonhide Armour

Ranged · complete three-piece set · Defence total: 109 / 116 / 109.

Complete-set materials: Unknown Black Dragon Leather; Unknown Rune Bar; Unknown Harmonised Compound; Unknown Draconic Vis Wax; Unknown Vis Cloth.

Piece and sourceMeleeRangedMagicMaterialsRecipe unlock / acquisition
Black Dragonhide Coif222322Unknown Black Dragon Leather; 1 Rune Bar; 1 Harmonised Compound; 1 Draconic Vis Wax; Unknown Vis ClothSpecific discovery trigger not established by the checked sources.
Black Dragonhide Body545854Unknown Black Dragon Leather; Unknown Rune Bar; Unknown Harmonised Compound; Unknown Draconic Vis Wax; Unknown Vis ClothSpecific discovery trigger not established by the checked sources.
Black Dragonhide Chaps333533Unknown Black Dragon Leather; Unknown Rune Bar; Unknown Harmonised Compound; Unknown Draconic Vis Wax; Unknown Vis ClothSpecific discovery trigger not established by the checked sources.

Source revisions: head: 2026-09-25; body: 2026-09-27; legs: 2026-09-25. All checked 2026-10-20.

Source limits: Black Dragonhide Coif: Black Dragon Leather quantity conflicts: Armour overview 6; item page 4. Vis Cloth quantity conflicts: Armour overview 1; item page 2. Black Dragonhide Body: Black Dragon Leather quantity conflicts: Armour overview 16; item page 12. Rune Bar quantity conflicts: Armour overview 4; item page 3. Harmonised Compound quantity conflicts: Armour overview 3; item page 2. Draconic Vis Wax quantity conflicts: Armour overview 3; item page 2. Vis Cloth quantity conflicts: Armour overview 6; item page 4. Black Dragonhide Chaps: Black Dragon Leather quantity conflicts: Armour overview 10; item page 6. Rune Bar quantity conflicts: Armour overview 2; item page 1. Harmonised Compound quantity conflicts: Armour overview 2; item page 1. Draconic Vis Wax quantity conflicts: Armour overview 2; item page 1. Vis Cloth quantity conflicts: Armour overview 4; item page 2.

Ancestral Armour

Magic · complete three-piece set · Defence total: 106 / Unknown / 120.

Complete-set materials: Unknown Vis Cloth; Unknown Black Dragon Leather; Unknown Rune Bar; Unknown Harmonised Compound; Unknown Draconic Vis Wax.

Piece and sourceMeleeRangedMagicMaterialsRecipe unlock / acquisition
Ancestral Hat212224Unknown Vis Cloth; 1 Black Dragon Leather; 1 Rune Bar; 1 Harmonised Compound; 1 Draconic Vis WaxSpecific discovery trigger not established by the checked sources.
Ancestral Robes53Unknown60Unknown Vis Cloth; Unknown Black Dragon Leather; Unknown Rune Bar; Unknown Harmonised Compound; Unknown Draconic Vis WaxSpecific discovery trigger not established by the checked sources.
Ancestral Leggings323336Unknown Vis Cloth; 2 Black Dragon Leather; 2 Rune Bar; 2 Harmonised Compound; 2 Draconic Vis WaxSpecific discovery trigger not established by the checked sources.

Source revisions: head: 2026-09-25; body: 2026-09-25; legs: 2026-09-25. All checked 2026-10-20.

Source limits: Ancestral Hat: Vis Cloth quantity conflicts: Armour overview 2; item page 1. Ancestral Robes: Ranged defence conflicts: Armour overview 53; item page 54. Vis Cloth quantity conflicts: Armour overview 6; item page 4. Black Dragon Leather quantity conflicts: Armour overview 3; item page 2. Rune Bar quantity conflicts: Armour overview 3; item page 2. Harmonised Compound quantity conflicts: Armour overview 3; item page 2. Draconic Vis Wax quantity conflicts: Armour overview 3; item page 2. Ancestral Leggings: Vis Cloth quantity conflicts: Armour overview 4; item page 2.

Runite Med Helm

Melee · head piece only · Defence value: 24 / 22 / 21.

Piece materials: 4 Rune Bar; 4 Black Dragon Leather; 1 Vis Cloth; 1 Harmonised Compound; 1 Draconic Vis Wax.

Piece and sourceMeleeRangedMagicMaterialsRecipe unlock / acquisition
Runite Med Helm2422214 Rune Bar; 4 Black Dragon Leather; 1 Vis Cloth; 1 Harmonised Compound; 1 Draconic Vis WaxDeluxe Edition ownership and first carrying Rune Bar.

Source revisions: head: 2026-10-13. All checked 2026-10-20.

Source limits: Runite Med Helm: The item page also flags its Journal text as absent from the game; this is not confirmation that the helmet itself is unavailable.

Power level 9 armour

Dragon Armour

Melee · complete three-piece set · Defence total: 136 / 124 / 120.

Complete-set materials: Uncraftable — reward item.

Piece and sourceMeleeRangedMagicMaterialsRecipe unlock / acquisition
Dragon Full Helm272524Uncraftable — reward itemUncraftable; open Queenslayer’s Reward Pack.
Dragon Platebody686260Uncraftable — reward itemUncraftable; open Queenslayer’s Reward Pack.
Dragon Platelegs413736Uncraftable — reward itemUncraftable; open Queenslayer’s Reward Pack.

Source revisions: head: 2026-10-16; body: 2026-10-16; legs: 2026-10-16. All checked 2026-10-20.

Source limits: Dragon Full Helm: The source describes passive full durability; no crafting materials apply. Dragon Platebody: The source describes passive full durability; no crafting materials apply. Dragon Platelegs: The source describes passive full durability; no crafting materials apply.

Dragon Med Helm

Melee · head piece only · Defence value: 27 / 25 / 24.

Piece materials: Uncraftable — reward item.

Piece and sourceMeleeRangedMagicMaterialsRecipe unlock / acquisition
Dragon Med Helm272524Uncraftable — reward itemUncraftable; open Queenslayer’s Reward Pack.

Source revisions: head: 2026-10-19. All checked 2026-10-20.

Source limits: Dragon Med Helm: The source describes passive full durability; no crafting materials apply.

Decide when to mix armor classes

Mixing is worthwhile only when the lower-stage bonuses serve a specific plan. Use these combinations as decision patterns rather than mandatory builds:

  • Two melee pieces and one magic piece: keeps reduced block stamina cost and the critical bonus after blocking while adding the shorter stamina regeneration delay. This suits a shield user who values stamina recovery more than the melee three-piece stagger-damage bonus.
  • Two ranged pieces and one magic piece: keeps stealth speed and reduced ranged attack stamina cost while adding faster stamina recovery. It sacrifices the ranged three-piece weak-point damage bonus.
  • A complete melee set: best when blocking, staggering, and punishing staggered targets form one continuous combat loop.
  • A complete ranged set: best when you can consistently strike weak points and want the full ranged damage bonus.
  • A complete magic set: best when frequent spell attacks and magical critical hits matter more than extra protection against physical attacks.

Check the power level after every swap. Combining two high-level pieces with one much older utility piece can round the average down. If that leaves you under the level of the enemies or area, the utility effect may not justify the loss.

Treat shields, capes, and utility gear separately

Version 1.0.1 adds separate Ring and Amulet slots. Review both when updating a loadout. The official notes also reduce Amulet of Glory bonuses without publishing replacement figures; do not carry an older bonus total into a new build calculation. These accessory changes do not establish new head, body or leg defence values for the dated armour tables here.

Shields occupy the off-hand slot rather than one of the three class armor slots. Blocking reduces incoming damage according to the shield’s block value. Starting a block as an attack arrives performs a parry, produces an audible clang, and staggers enemies that are not immune. A shield can therefore reinforce a melee armor build, but it does not complete the head-body-legs melee bonus.

Capes occupy the back slot. Most provide only minor defence and are primarily cosmetic, although individual capes can have special effects or specific quest and activity unlocks. Evaluate a cape on its own property instead of treating it as a replacement for one of the three main armor pieces.

Some wearable items are designed for utility rather than combat. Leggings of Lightness provide +50 carry weight but no defence. The Lumber Backpack provides a +15% special-item drop chance and is connected to Woodcutting progression. These can be useful during resource runs, but they lower combat protection if they replace a defensive piece.

Fix common armor progression problems

The displayed power level is lower than expected

Inspect all three main armor slots. Mixed power levels are averaged and rounded down, so one lower-level head, body, or leg piece can reduce the displayed result. Replace the oldest piece or use three pieces from the same current tier.

A new armor recipe is missing

Confirm the required material has been discovered, carried back to the base, and checked at the correct station. Standard power-level-3 and higher armor uses the Armour Bench. Alternative recipes may instead require vault exploration, a recipe vestige, a merchant purchase, a quest, or Deluxe Edition ownership.

A special set has the same defence as standard armor

That is normal for several alternatives. Paladin matches Iron, Wild Archer matches Studded Leather, and Dragonkin Mage matches Dark Mage in their listed defence values. These sets offer another recipe and appearance, not a higher power level.

A full armor upgrade does not prevent lethal hits

Armor defence is not a promise of a fixed damage reduction against every attack. Check whether the set specializes against the damage type you are receiving, verify its durability, and continue using movement, blocking, parrying, food, and other combat preparations. A higher power level improves readiness, but it does not replace combat mechanics.

The build feels short on stamina

Decide which bonus you are missing. Melee armor reduces block stamina cost, ranged armor reduces ranged attack stamina cost, and one magic piece shortens the stamina regeneration delay. A deliberate mixed set may solve the problem, but compare that benefit against the three-piece bonus and any power-level loss before committing.

Sources and scope

This guide draws on the cited web-source snapshots, including the community-maintained Dragonwilds Wiki. It has not been independently tested in the game by this site. Recipes, requirements and locations can change after patches; route order and farming priorities are editorial suggestions.

For Power Level 7 armour, follow the Gypsum Wax ingredient chain before budgeting a full set.